Spells

ClassesDescription
Cantripconjurationsorcerer, wizardHurl acid at one creature, or two within 5 feet of each other (Dex save negates)
Cantripnecromancysorcerer, warlock, wizardRanged spell attack cantrip dealing necrotic damage; the target can't regain hit points until your next turn
Cantripevocationbard, sorcerer, wizardCreate up to 4 mobile floating lights providing dim illumination (utility cantrip)
CantriptransmutationdruidMinor nature-themed utility cantrip (predict weather, bloom flowers, sensory effects, light/snuff flames)
CantripevocationwarlockRanged spell attack cantrip dealing force damage; fires multiple beams at higher levels
Cantripevocationsorcerer, wizardRanged spell attack cantrip dealing fire damage and igniting objects
Cantripdivinationcleric, druidA willing creature adds 1d4 to one ability check
Cantripevocationbard, cleric, sorcerer, wizardMake object shed bright light in 20-foot radius
Cantripconjurationbard, sorcerer, warlock, wizardCreate spectral hand to manipulate objects and open containers at range
Cantriptransmutationbard, cleric, druid, sorcerer, wizardRepair single break or tear in object up to 1 foot in size
Cantriptransmutationbard, sorcerer, wizardWhisper message to creature within 120 feet that can reply privately
Cantripillusionbard, sorcerer, warlock, wizardCreate simple sound or 5-foot object illusion
Cantripconjurationdruid, sorcerer, warlock, wizardCantrip: a creature takes poison damage unless it succeeds on a Con save
Cantriptransmutationbard, sorcerer, warlock, wizardCreate minor magical effects like lighting candles, cleaning, or making trinkets
CantripconjurationdruidCreate flame providing light and throw it for ranged spell attack cantrip dealing fire damage
Cantripevocationsorcerer, wizardRanged spell attack cantrip dealing cold damage and reducing speed
Cantripabjurationcleric, druidA willing creature adds 1d4 to one saving throw
CantripevocationclericCantrip dealing radiant damage ignoring cover (Dex save negates)
CantriptransmutationdruidYour club or quarterstaff uses your spellcasting ability and a d8 damage die, and becomes magical
Cantripevocationsorcerer, wizardMelee spell attack cantrip dealing lightning damage and preventing opportunity attacks
CantripnecromancyclericStabilize dying creature at 0 HP
CantriptransmutationclericCreate minor divine effects like booming voice, flickering flames, or tremors
Cantripdivinationbard, sorcerer, warlock, wizardGain advantage on your first attack roll against a target on your next turn
CantripenchantmentbardCantrip insult dealing psychic damage and imposing disadvantage on next attack (Wis save negates)
1abjurationranger, wizardWard an area to alert you when creatures enter (audible or mental alarm)
1enchantmentbard, druid, rangerCharm a Beast for 24 hours unless you or allies attack it (Wis save negates)
1enchantmentbard, clericCurse up to 3 enemies to subtract 1d4 from attack rolls and saves (Cha save negates)
1enchantmentcleric, paladinGrant up to 3 allies +1d4 to attack rolls and saves for 1 minute
1evocationsorcerer, wizard15-foot cone of fire damage, ignites flammable objects (Dex save for half)
1enchantmentbard, druid, sorcerer, warlock, wizardCharm a Humanoid for 1 hour until damaged (Wis save, adv if fighting)
1illusionsorcerer, wizardBlind creatures in a 15-foot cone, lowest hit points first, up to a 6d10 hit point total
1enchantmentcleric, paladinForce creature to follow one-word command on next turn (Wis save negates)
1divinationbard, sorcerer, warlock, wizardUnderstand all spoken, signed, and written languages for 1 hour
1transmutationcleric, druidCreate or destroy up to 10 gallons of water; extinguish flames or destroy fog
1evocationbard, cleric, druid, paladin, rangerTouch to heal 1d8 + spellcasting modifier HP
1divinationcleric, paladinSense aberrations, celestials, elementals, fey, fiends, undead, and consecrated places within 30 feet
1divinationbard, cleric, druid, paladin, ranger, sorcerer, wizardSense magic and identify spell schools within 30 feet
1divinationcleric, druid, paladin, rangerDetect poisons, venomous creatures, and diseases within 30 feet
1illusionbard, sorcerer, wizardChange your appearance with illusory disguise for 1 hour (Investigation check to detect)
1evocationpaladinAdd 1d4 radiant damage to all weapon attacks for 1 minute (buff)
1conjurationdruidCreate 20-foot square of restraining plants and difficult terrain (Str save negates)
1transmutationsorcerer, warlock, wizardImmediately Dash and gain bonus Dash action for escape/mobility
1evocationbard, druidOutline creatures and objects in light; grant advantage on attacks and negate invisibility (Dex save negates)
1necromancysorcerer, wizardGain 1d4 + 4 temporary hit points for 1 hour
1transmutationbard, sorcerer, wizardReaction to slow fall of up to 5 creatures preventing fall damage
1conjurationwizardSummon loyal spirit familiar that can scout, deliver touch spells, and act independently
1conjurationwizardCreate floating 3-foot disk that follows you and carries up to 500 pounds
1conjurationdruid, ranger, sorcerer, wizardCreate 20-foot radius sphere of heavily obscuring fog for concealment
1transmutationdruid, rangerCreate 10 magical berries that heal 1 HP each and provide daily nourishment
1conjurationwizardCreate 10-foot square of slippery grease knocking creatures prone (Dex save negates)
1evocationclericRanged spell attack dealing radiant damage; next attack on target has advantage
1evocationbard, cleric, druidBonus action to heal a creature you can see for 1d4 + spellcasting modifier HP
1evocationwarlockReaction to deal fire damage to creature that just damaged you (Dex save for half)
1enchantmentbard, paladinGrant ally immunity to fear and temporary HP each turn
1enchantmentbard, wizardMake enemy laugh uncontrollably and fall prone with incapacitation (Wis save negates)
1divinationrangerMark a creature: your weapon hits deal it an extra 1d6 damage, and you have advantage on checks to find it
1divinationbard, wizardLearn magical properties, attunement, and charges of touched magic item or active spells on creature
1illusionbard, warlock, wizardWrite hidden message on parchment that appears as unintelligible script to unauthorized readers
1necromancyclericMelee spell attack dealing heavy necrotic damage
1transmutationdruid, ranger, sorcerer, wizardTriple a creature's jump distance for 1 minute
1transmutationbard, druid, ranger, wizardIncrease ally speed by 10 feet for 1 hour
1abjurationsorcerer, wizardGrant unarmored ally base AC of 13 + Dex modifier
1evocationsorcerer, wizardFire 3 auto-hit force darts at one or multiple targets dealing 1d4+1 each
1abjurationcleric, paladin, warlock, wizardProtect ally from extraplanar creatures imposing disadvantage on attacks and preventing charm/fear
1transmutationcleric, druid, paladinPurify food and drink removing poison and rot in 5-foot radius
1abjurationclericForce attackers to choose new target or lose attack (Wis save negates)
1abjurationsorcerer, wizardReaction to gain +5 AC and block Magic Missile until your next turn
1abjurationcleric, paladinGrant ally +2 AC bonus
1illusionbard, sorcerer, wizardCreate a purely visual illusion up to a 15-foot cube that you can move
1enchantmentbard, sorcerer, wizardPut creatures within 20 feet of a point to sleep, lowest hit points first, up to a 5d8 hit point total
1divinationbard, druid, rangerCommunicate with and influence animals
1evocationbard, druid, sorcerer, wizard15-foot cube of thunder damage pushing creatures away (Con save for half, no push)
1conjurationbard, warlock, wizardCreate invisible servant to perform simple tasks and chores
2evocationwizardRanged spell attack that deals acid damage immediately and again at end of target's next turn
2abjurationcleric, paladinBuff that increases HP max and current HP of up to 3 allies by 5 for 8 hours
2transmutationsorcerer, wizardTransform yourself to breathe underwater, change appearance, or gain natural weapons
2enchantmentbard, druid, rangerSend a 25-word message via a Tiny Beast to a specified location and recipient
2abjurationwizardMagically lock a door, window, or container until dispelled
2illusionwizardDisguise creature type or object's magical aura to fool detection spells
2divinationclericReceive divine omen about whether a planned action will be good, bad, or neutral
2transmutationdruid, rangerTouch a willing creature; its AC can't be less than 16 while the spell lasts
2necromancybard, cleric, sorcerer, wizardInflict Blinded or Deafened condition; target saves each turn (Con save negates)
2illusionsorcerer, wizardGrant yourself disadvantage on all attacks against you (defense)
2evocationpaladinYour next weapon hit deals extra radiant damage and makes the target visible and unable to turn invisible
2enchantmentbard, clericSuppress charm/fear or make hostiles indifferent in 20-foot radius (Cha save negates)
2evocationcleric, wizardCreate permanent heatless flame providing light on touched object
2evocationsorcerer, warlock, wizardCreate 15-foot radius of magical darkness blocking darkvision and dispelling light spells
2transmutationdruid, ranger, sorcerer, wizardGrant a willing creature 60-foot darkvision for 8 hours
2divinationbard, sorcerer, wizardSense thoughts nearby or read surface thoughts of one creature (Wis save to resist probing)
2transmutationbard, cleric, druid, sorcererGrant ally advantage on ability checks using chosen ability for 1 hour
2transmutationsorcerer, wizardEnlarge to boost size/strength or reduce to shrink target (Con save negates if unwilling)
2enchantmentbard, warlockCreatures that fail a Wis save have disadvantage on Perception checks to notice anyone but you
2conjurationpaladinSummon loyal otherworldly mount that serves as controlled combat steed
2divinationcleric, druid, rangerDetect presence and general nature of traps within 120 feet
2evocationdruidSummon fiery scimitar for melee spell attacks dealing fire damage
2conjurationdruid, wizardCreate mobile 5-foot fire sphere dealing damage to nearby creatures (Dex save for half)
2necromancycleric, wizardPreserve corpse from decay and prevent it from becoming undead for 10 days
2evocationdruid, sorcerer, wizard60-foot line of wind pushing creatures and dispersing gases (Str save negates)
2transmutationbard, druidHeat metal object dealing fire damage and forcing wielder to drop it (Con save negates drop)
2enchantmentbard, cleric, druid, sorcerer, warlock, wizardParalyze humanoid (Wis save negates)
2illusionbard, sorcerer, warlock, wizardMake creature invisible until it attacks or casts spell
2transmutationbard, sorcerer, wizardUnlock doors, chests, and containers with loud audible knock
2abjurationbard, cleric, druid, paladin, rangerRemove blinded, deafened, paralyzed, or poisoned condition from ally
2transmutationsorcerer, wizardLevitate creature or object up to 20 feet and control movement vertically (Con save negates for creature)
2divinationbard, druid, rangerFind direction and distance to nearest specific beast or plant within 5 miles
2divinationbard, cleric, druid, paladin, ranger, wizardSense direction to familiar object within 1,000 feet
2illusionbard, wizardEnchant object to speak message when triggered by specific conditions
2transmutationpaladin, wizardMake weapon magical with +1 to attack and damage
2illusionsorcerer, warlock, wizardCreate 3 illusory duplicates providing defense until hit or spell cast
2conjurationsorcerer, warlock, wizardBonus action to teleport up to 30 feet to visible location
2evocationdruidCreate mobile 5-foot radius beam of radiant damage that reverts shapeshift (Con save for half)
2abjurationdruid, rangerGrant allies +10 to Stealth checks and prevent leaving tracks
2evocationclericHeal up to 6 creatures for 2d8 + spellcasting modifier HP each
2abjurationcleric, druid, paladin, rangerRemove poisoned condition and grant advantage on poison saves plus poison resistance
2necromancywarlock, wizardRanged spell attack: the target deals half damage with Strength weapon attacks (Con save each turn ends it)
2transmutationwizardCreate extradimensional space accessible via rope holding up to 8 creatures
2evocationsorcerer, wizardFire 3 fiery rays at one or multiple targets with ranged spell attacks
2divinationbard, sorcerer, wizardSee invisible creatures and into Ethereal Plane
2evocationbard, sorcerer, warlock, wizard10-foot radius thunder explosion damaging objects and creatures (Con save for half)
2illusionbard, cleric, rangerCreate 20-foot radius zone of silence preventing verbal spellcasting
2transmutationsorcerer, warlock, wizardGrant ally ability to climb on walls and ceilings with climb speed
2transmutationdruid, rangerCreate 20-foot radius camouflaged spike field dealing piercing damage per movement
2evocationclericSummon floating spectral weapon for bonus action melee spell attacks dealing force damage
2enchantmentbard, sorcerer, warlock, wizardInfluence a creature to follow a reasonable suggestion (Wis save negates)
2abjurationclericGrant ally +1 AC/saves and damage resistance while you share damage taken
2conjurationsorcerer, wizardCreate 20-foot cube of sticky webs restraining creatures (Dex save negates)
2enchantmentbard, cleric, paladinCreate 15-foot radius zone preventing lies (Cha save negates)
3necromancycleric, wizardRaise and command Undead (Skeleton or Zombie) for 24 hours; recast to maintain control
3abjurationclericGrant allies advantage on Wis/death saves and maximize healing received
3necromancybard, cleric, wizardCurse a creature with disadvantage, lost actions, or extra necrotic damage (Wis save negates)
3transmutationsorcerer, wizardRandomly teleport to Ethereal Plane each turn for defense/escape (50% chance)
3conjurationdruidSummon storm cloud; repeatedly call down lightning bolts (Dex save for half)
3divinationbard, cleric, sorcerer, wizardCreate invisible sensor to see or hear remotely in familiar location
3conjurationdruid, rangerSummon fey spirits as beasts: one of CR 2, two of CR 1, four of CR 1/2, or eight of CR 1/4
3abjurationsorcerer, warlock, wizardReaction to stop a spell of 3rd level or lower; higher levels need a spellcasting check (DC 10 + spell level)
3conjurationcleric, paladinConjure 45 lbs of food and 30 gallons of water (utility)
3evocationcleric, druid, paladin, ranger, sorcererCreate 60-foot radius of bright sunlight dispelling darkness spells
3abjurationbard, cleric, druid, paladin, sorcerer, warlock, wizardEnd ongoing spells on target (auto-succeeds vs level 3 or lower)
3illusionbard, sorcerer, warlock, wizard30-foot cone frightens creatures forcing them to flee (Wis save negates)
3evocationsorcerer, wizard20-foot radius explosion dealing heavy fire damage (Dex save for half)
3transmutationsorcerer, warlock, wizardGrant ally ability to fly at 60 feet speed for 10 minutes
3transmutationsorcerer, warlock, wizardTransform ally into misty cloud for escape with damage resistance and wall-phasing
3abjurationbard, cleric, wizardInscribe trap glyph that explodes or casts stored spell when triggered
3transmutationsorcerer, wizardDouble ally speed, grant +2 AC, advantage on Dex saves, and extra action
3illusionbard, sorcerer, warlock, wizardCreate 30-foot cube of mesmerizing pattern charming and incapacitating viewers (Wis save negates)
3evocationsorcerer, wizard100-foot lightning line dealing heavy damage (Dex save for half)
3abjurationcleric, paladin, warlock, wizardCreate 10-foot radius protective circle preventing chosen creature types from entering or leaving
3illusionbard, sorcerer, warlock, wizardCreate 20-foot realistic illusion with sound, smell, and temperature that you can move and animate
3evocationclericBonus action to heal up to 6 creatures for 1d4 + spellcasting modifier HP each
3transmutationcleric, druidMerge into stone for concealment and protection for up to 8 hours
3abjurationbard, ranger, wizardHide creature, place, or object from divination magic and scrying for 8 hours
3illusionwizardSummon magical horse with 100-foot speed for fast travel
3transmutationbard, druid, rangerCreate 100-foot radius difficult terrain or enrich half-mile area for better harvests
3abjurationcleric, druid, ranger, sorcerer, wizardGrant ally resistance to chosen elemental damage type (acid, cold, fire, lightning, or thunder)
3abjurationcleric, paladin, warlock, wizardRemove all curses from creature or break attunement to cursed item
3necromancycleric, paladinRevive creature dead within 1 minute returning with 1 HP
3evocationbard, cleric, wizardSend 25-word telepathic message across any distance and receive reply
3conjurationdruid, sorcerer, wizardCreate a 40-foot radius sleet storm: heavily obscured, difficult terrain, knocks prone (Dex save negates)
3transmutationsorcerer, wizardHalve speed and severely limit actions of up to 6 creatures (Wis save negates)
3necromancybard, clericAsk corpse up to 5 questions about what it knew in life
3transmutationbard, druid, rangerCommunicate with plants and command them to alter terrain or provide information
3conjurationclericCreate 15-foot aura of protective spirits halving enemy speed and dealing radiant/necrotic damage (Wis save for half)
3conjurationbard, sorcerer, wizardCreate a 20-foot radius cloud of nauseating gas; creatures in it waste their action (Con save negates)
3evocationbard, wizardCreate 10-foot protective dome blocking spells and providing comfortable shelter
3divinationbard, cleric, sorcerer, warlock, wizardGrant ally ability to understand and be understood in any language
3necromancywarlock, wizardMelee spell attack dealing necrotic damage and healing you for half
3transmutationdruid, ranger, sorcerer, wizardGrant up to 10 allies ability to breathe underwater for 24 hours
3transmutationcleric, druid, ranger, sorcererGrant up to 10 allies ability to walk on liquid surfaces
3evocationdruid, rangerCreate 50-foot wind wall blocking projectiles and pushing creatures (Str save for half)
4divinationwizardCreate invisible, mobile eye for remote scouting with darkvision
4abjurationcleric, paladin, sorcerer, warlock, wizardBanish creature to demiplane; extraplanar creatures sent home permanently (Cha save negates)
4conjurationwizardFill a 20-foot square with tentacles dealing bludgeoning damage and restraining (Dex save negates)
4necromancydruid, sorcerer, warlock, wizardNecrotic attack dealing heavy damage; Plants auto-fail save (Con save for half)
4enchantmentbardForce creatures of your choice to move in a direction you pick each turn (Wis save negates)
4enchantmentbard, druid, sorcerer, wizardCreatures in area act randomly each turn: move, stand still, or attack (Wis save negates)
4conjurationdruid, wizardSummon elementals: one of CR 2, two of CR 1, four of CR 1/2, or eight of CR 1/4
4conjurationdruid, rangerSummon fey creatures: one of CR 2, two of CR 1, four of CR 1/2, or eight of CR 1/4
4transmutationcleric, druid, wizardManipulate water to flood, part, redirect flow, or create whirlpool in 100-foot cube
4abjurationcleric, paladinPrevent ally from dropping to 0 HP once; blocks instant death effects
4conjurationbard, sorcerer, warlock, wizardTeleport yourself and one ally up to 500 feet instantly
4divinationclericAsk deity one question about future event within 7 days; receive truthful answer
4enchantmentdruid, sorcererTelepathically command and control a Beast (Wis save negates, adv if fighting)
4transmutationwizardTransform raw materials into finished objects (requires artisan proficiency for complex items)
4conjurationwizardConjure an invisible watchdog that barks at intruders and bites hostile creatures near it
4evocationwizardWreath self in flames granting cold/fire resistance and dealing damage to nearby attackers
4abjurationbard, cleric, druid, rangerPrevent ally movement penalties and allow escape from restraints
4transmutationdruidTurn up to ten centipedes, three spiders, five wasps, or one scorpion into giant versions that obey you
4illusionbard, sorcerer, wizardMake creature invisible even while attacking or casting spells
4conjurationclericSummon stationary guardian dealing radiant damage to nearby enemies (Dex save for half)
4illusionbard, druid, warlock, wizardCreate 150-foot cube illusion making terrain appear as different terrain type
4evocationdruid, sorcerer, wizard20-foot radius hailstorm dealing bludgeoning and cold damage creating difficult terrain (Dex save for half)
4divinationbard, cleric, druid, paladin, ranger, wizardSense direction to familiar creature within 1,000 feet
4illusionwizardFrighten a creature with its worst fears; it takes psychic damage each turn until it succeeds on a Wis save
4transmutationbard, druid, sorcerer, wizardTransform creature into beast with new HP and abilities (Wis save negates)
4abjurationwizardWard area blocking sound, vision, divination, teleportation, and planar travel
4evocationwizardEnclose creature in invulnerable sphere blocking all attacks in/out (Dex save negates)
4conjurationwizardStore chest on Ethereal Plane and summon it back with replica
4transmutationcleric, druid, wizardReshape medium or smaller stone object into different form
4abjurationdruid, ranger, sorcerer, wizardGrant ally resistance to physical damage (bludgeoning, piercing, slashing)
4evocationdruid, sorcerer, wizardCreate wall of fire dealing damage on one side and when crossed (Dex save for half)
5transmutationbard, sorcerer, wizardAnimate nonmagical objects to fight for you as Constructs for 1 minute
5abjurationdruidCreate 10-foot barrier preventing living creatures from passing through
5evocationwizardCreate a Large hand of force that can punch, push, grapple and crush, or shield you
5transmutationbard, druidGrant intelligence and speech to a Beast or Plant, charming it for 30 days
5conjurationsorcerer, wizardCreate moving poisonous fog dealing damage each turn (Con save for half)
5divinationclericAsk deity up to 3 yes/no questions and receive truthful answers
5divinationdruid, rangerLearn 3 facts about surrounding natural area (settlements, portals, creatures, etc.)
5evocationsorcerer, wizard60-foot cone of cold damage freezing killed creatures (Con save for half)
5conjurationdruid, wizardSummon an elemental of CR 5 or lower from air, earth, fire, or water; it turns hostile if you lose concentration
5divinationwarlock, wizardAsk a planar entity 5 questions; a failed DC 15 Int save deals psychic damage and causes insanity
5necromancycleric, druidMelee spell attack that infects a creature with a disease of your choice (Con saves over several turns)
5illusionsorcerer, wizardCreate temporary non-magical object from shadowstuff (duration varies by material)
5abjurationcleric, paladinProtection from extraplanar creatures; can break charms or banish them (Cha save)
5enchantmentbard, sorcerer, wizardTelepathically command and control a Humanoid (Wis save negates, adv if fighting)
5illusionbard, warlock, wizardCommunicate via dreams; can deliver nightmare dealing damage and preventing rest (Wis save negates)
5evocationcleric10-foot radius cylinder of fire and radiant damage from above (Dex save for half)
5enchantmentbard, cleric, druid, paladin, wizardCommand creature to obey your orders for 30 days or take psychic damage (Wis save negates)
5abjurationbard, cleric, druidRemove exhaustion, charm, petrification, curse, or ability score/HP reduction
5evocationclericWard 60-foot radius area against creature types with customizable effects
5enchantmentbard, sorcerer, warlock, wizardParalyze any creature type (Wis save negates)
5conjurationcleric, druid, sorcererCreate 20-foot radius locust swarm creating obscured difficult terrain and dealing piercing damage (Con save for half)
5divinationbard, cleric, wizardLearn detailed lore and history about famous person, place, or object
5evocationbard, cleric, druidHeal up to 6 creatures in a 30-foot radius for 3d8 + spellcasting modifier HP each
5illusionbard, wizardBecome invisible while creating controllable illusory double to deceive enemies
5enchantmentbard, wizardCharm and modify creature memories of 10-minute event within last 24 hours (Wis save negates)
5transmutationwizardCreate 5x8x20-foot passage through wood, plaster, or stone for 1 hour
5abjurationbard, cleric, druid, wizardBind summoned extraplanar creature to serve you for 24 hours (Cha save negates)
5necromancybard, cleric, paladinRevive creature dead up to 10 days returning with 1 HP and temporary penalties
5transmutationdruidRevive dead humanoid in random new body retaining memories and abilities
5divinationbard, cleric, druid, warlock, wizardCreate invisible sensor to spy on creature or location (Wis save negates)
5illusionbard, sorcerer, wizardDisguise appearance of multiple creatures for 8 hours (Cha save negates)
5transmutationsorcerer, wizardMove or restrain creatures and objects with your mind (contested by the creature's Strength check)
5divinationwizardCreate telepathic link among up to 8 creatures for communication at any distance
5conjurationbard, sorcerer, wizardOpen portal to permanent teleportation circle using sigil sequence
5conjurationdruid, rangerTeleport between trees of same kind within 500 feet
5evocationwizardCreate invisible indestructible force wall blocking all physical passage
5evocationdruid, sorcerer, wizardCreate permanent destructible stone wall that can be shaped into barriers
6evocationclericCreate a wall of whirling blades dealing slashing damage, with cover and difficult terrain (Dex save for half)
6evocationsorcerer, wizardLightning jumps from target to 3 more targets dealing heavy damage (Dex save for half)
6necromancysorcerer, warlock, wizardMassive 60-foot radius necrotic area attack (Con save for half)
6conjurationdruid, warlockSummon a fey creature or fey beast of CR 6 or lower; it turns hostile if you lose concentration
6evocationwizardPrepare spell to automatically trigger when specified condition occurs
6necromancycleric, warlock, wizardRaise and command up to 3 Ghouls (or stronger undead at higher levels); nighttime only
6transmutationsorcerer, wizardRay dealing massive force damage; kills and disintegrates target at 0 HP (Dex save negates)
6necromancybard, sorcerer, warlock, wizardEach turn, make a creature you can see fall asleep, panic, or sicken with disadvantage on attacks and checks (Wis save negates)
6divinationbard, cleric, druidMagically sense the most direct route to named familiar location for up to 1 day
6transmutationwarlock, wizardGradually petrify creature into stone over multiple failed saves (Con save negates)
6abjurationclericWard large area blocking teleportation and damaging chosen creature types
6evocationwizard60-foot radius cold explosion or delayed grenade freezing water (Con save for half)
6abjurationsorcerer, wizardCreate 10-foot barrier blocking spells of level 5 or lower from affecting you
6abjurationbard, wizardWard large area with fog, locked doors, webs, and other magical protections
6necromancyclericDeal massive necrotic damage and reduce target HP maximum (Con save for half damage only)
6evocationcleric, druidRestore 70 HP and end blindness, deafness, and diseases
6conjurationcleric, druidConjure feast granting 12 creatures poison resistance, fear immunity, and bonus HP for 24 hours
6conjurationwizardMark small object to summon it instantly to your hand from any distance by crushing sapphire
6enchantmentbard, wizardForce a creature to dance: disadvantage on Dex saves and attacks, and attacks against it have advantage (Wis save on its turn ends it)
6necromancywizardTransfer your soul to gem to possess humanoid bodies (Cha save negates possession)
6enchantmentbard, sorcerer, warlock, wizardInfluence up to 12 creatures to follow a reasonable suggestion for 24 hours (Wis save negates)
6transmutationdruid, sorcerer, wizardReshape 40-foot square of dirt, sand, or clay raising/lowering elevation or creating walls
6conjurationclericRequest divine/demonic entity to send powerful ally requiring payment for services
6illusionbard, wizardCreate 30-foot illusion that activates on trigger and performs scripted 5-minute show
6evocationdruid, sorcerer, wizardFire repeatable 60-foot line of sunlight dealing radiant damage and blinding (Con save for half, no blind)
6conjurationdruidCreate portal between two plants for instant teleportation
6divinationbard, cleric, sorcerer, warlock, wizardGrant ally 120-foot truesight seeing through illusions and invisibility
6evocationwizardCreate destructible ice wall dealing cold damage when created and when passing through (Dex/Con saves for half)
6conjurationdruidCreate wall of thorns dealing piercing and slashing damage to creatures passing through (Dex save for half)
6transmutationdruidTransform up to 11 creatures into gaseous cloud forms with 300-foot fly speed
6conjurationclericInstantly teleport up to 6 creatures to pre-designated sanctuary
7evocationbard, wizardSummon spectral sword that makes melee spell attacks dealing force damage
7conjurationclericSummon a friendly celestial of CR 4 or lower that obeys your commands
7evocationsorcerer, wizardCreate delayed fireball bead that grows more powerful each turn (Dex save for half)
7evocationclericKill, stun, blind, or deafen low-HP enemies; banish extraplanar creatures (Cha save negates)
7transmutationbard, cleric, sorcerer, warlock, wizardBecome ethereal to move through objects and avoid physical attacks for up to 8 hours
7necromancysorcerer, warlock, wizardDeal massive necrotic damage; humanoids killed rise as zombie minions (Con save for half)
7evocationcleric, druid, sorcererCreate up to ten 10-foot cubes of fire dealing massive damage (Dex save for half)
7evocationbard, warlock, wizardCreate inescapable force cage or box trapping creatures (Cha save to teleport out)
7conjurationbard, wizardCreate door to extradimensional mansion with 50 rooms, food, and 100 servants
7illusionbard, druid, wizardTransform 1-mile square terrain with realistic illusion affecting all senses for 10 days
7conjurationcleric, druid, sorcerer, warlock, wizardTransport up to 9 creatures to different plane of existence
7evocationsorcerer, wizardFire 60-foot cone of 8 random colored rays dealing various damage types and conditions (Dex save for half)
7illusionbard, wizardCreate controllable illusory copy at any location within 500 miles that you can see and hear through
7transmutationbard, cleric, druidInstantly heal 4d8 + 15 HP and grant 1 HP regeneration per turn regrowing limbs
7necromancybard, clericRevive creature dead up to century with full HP and restored body parts
7transmutationdruid, sorcerer, wizardReverse gravity in 50-foot radius cylinder making creatures fall upward (Dex save to grab)
7transmutationwizardMake creature or object invisible and undetectable placing creature in suspended animation
7illusionwizardCreate duplicate construct of creature with half HP that obeys your commands
7abjurationbard, cleric, wizardInscribe trap glyph with multiple effect options: death, discord, fear, pain, sleep, or stun
7conjurationbard, sorcerer, wizardInstantly teleport up to 9 creatures to known destination on same plane
8transmutationdruidTransform willing creatures into Large or smaller Beasts (CR 4 or lower)
8abjurationcleric, wizardSuppress all magic in 10-foot radius around you
8enchantmentdruid, wizardMake target creature/object repel or attract specific creature types for 10 days
8necromancywizardCreate inert duplicate body to resurrect into if you die
8transmutationcleric, druidControl precipitation, temperature, and wind within 5-mile radius for 8 hours
8conjurationwarlock, wizardCreate door to personal 30-foot extradimensional room for storage or shelter
8enchantmentbard, sorcerer, warlock, wizardTelepathically command and control any creature (Wis save negates, adv if fighting)
8evocationcleric, druid, sorcerer100-foot radius earthquake knocking prone, breaking concentration, creating fissures (Dex save negates)
8enchantmentbard, druid, warlock, wizardDeal psychic damage and shatter a creature's mind, making its Int and Cha 1 (Int save negates the rest)
8transmutationbard, warlockAutomatically succeed Charisma checks (minimum 15) and appear truthful to magic
8abjurationclericCreate 30-foot aura granting allies advantage on saves and imposing disadvantage on attacks against them
8conjurationsorcerer, wizardCreate 20-foot mobile fire cloud obscuring vision and dealing fire damage (Dex save for half)
8conjurationwizardBanish creature to maze demiplane requiring DC 20 Intelligence check to escape
8abjurationbard, wizardGrant ally immunity to psychic damage, charm, mind reading, and magical detection for 24 hours
8enchantmentbard, sorcerer, warlock, wizardStun creature with 150 HP or less (Con save ends each turn)
8evocationdruid, sorcerer, wizard60-foot radius sunlight explosion dealing massive radiant damage and blinding (Con save for half, ends blind)
9necromancycleric, warlock, wizardProject astral bodies to travel the Astral Plane while bodies remain safe
9divinationbard, druid, warlock, wizardA willing creature has advantage on attacks, checks, and saves, and can't be surprised; others have disadvantage against it
9conjurationcleric, sorcerer, wizardCreate two-way portal to another plane or summon extraplanar creature
9abjurationwarlock, wizardPermanently imprison creature with burial, chains, demiplane, containment, or slumber (Wis save negates)
9evocationclericRestore up to 700 HP divided among creatures you can see, curing diseases, blindness, and deafness
9evocationsorcerer, wizardCall down 4 meteors creating 40-foot radius explosions dealing fire and bludgeoning damage (Dex save for half)
9enchantmentbard, sorcerer, warlock, wizardA creature you can see with 100 hit points or fewer dies instantly
9abjurationwizardCreate 90-foot wall or 30-foot globe with 7 layers dealing damage and conditions (Dex save for layer)
9transmutationdruid, wizardTransform into any creature retaining mental stats and spellcasting
9conjurationdruidCreate a 360-foot radius storm with escalating effects: thunder, acid rain, lightning, hail, and freezing rain
9transmutationsorcerer, wizardTake 1d4+1 extra turns while time stops for everyone else
9transmutationbard, warlock, wizardPermanently transform creature into different creature or object (Wis save negates)
9necromancycleric, druidRevive creature dead up to 200 years with full HP creating new body if needed
9illusionwizardFrighten creatures in a 30-foot radius; they take psychic damage each turn until they succeed on a Wis save
9conjurationsorcerer, wizardUltimate reality-altering spell duplicating any spell or granting various powerful effects