Rules Weapons Weapons
Simple Melee Weapons
Cost
Damage
Weight
Properties
Club
1 sp
1d4 bludgeoning
2 lb.
Light
Dagger
2 gp
1d4 piercing
1 lb.
Finesse, light, thrown (range 20/60)
Greatclub
2 sp
1d8 bludgeoning
10 lb.
Two-handed
Handaxe
5 gp
1d6 slashing
2 lb.
Light, thrown (range 20/60)
Javelin
5 sp
1d6 piercing
2 lb.
Thrown (range 30/120)
Light hammer
2 gp
1d4 bludgeoning
2 lb.
Light, thrown (range 20/60)
Mace
5 gp
1d6 bludgeoning
4 lb.
—
Quarterstaff
2 sp
1d6 bludgeoning
4 lb.
Versatile (1d8)
Sickle
1 gp
1d4 slashing
2 lb.
Light
Spear
1 gp
1d6 piercing
3 lb.
Thrown (range 20/60), versatile (1d8)
Simple Ranged Weapons
Cost
Damage
Weight
Properties
Crossbow, light
25 gp
1d8 piercing
5 lb.
Ammunition (range 80/320), loading, two-handed
Dart
5 cp
1d4 piercing
1/4 lb.
Finesse, thrown (range 20/60)
Shortbow
25 gp
1d6 piercing
2 lb.
Ammunition (range 80/320), two-handed
Sling
1 sp
1d4 bludgeoning
—
Ammunition (range 30/120)
Martial Melee Weapons
Cost
Damage
Weight
Properties
Battleaxe
10 gp
1d8 slashing
4 lb.
Versatile (1d10)
Flail
10 gp
1d8 bludgeoning
2 lb.
—
Glaive
20 gp
1d10 slashing
6 lb.
Heavy, reach, two-handed
Greataxe
30 gp
1d12 slashing
7 lb.
Heavy, two-handed
Greatsword
50 gp
2d6 slashing
6 lb.
Heavy, two-handed
Halberd
20 gp
1d10 slashing
6 lb.
Heavy, reach, two-handed
Lance
10 gp
1d12 piercing
6 lb.
Reach, special
Longsword
15 gp
1d8 slashing
3 lb.
Versatile (1d10)
Maul
10 gp
2d6 bludgeoning
10 lb.
Heavy, two-handed
Morningstar
15 gp
1d8 piercing
4 lb.
—
Pike
5 gp
1d10 piercing
18 lb.
Heavy, reach, two-handed
Rapier
25 gp
1d8 piercing
2 lb.
Finesse
Scimitar
25 gp
1d6 slashing
3 lb.
Finesse, light
Shortsword
10 gp
1d6 piercing
2 lb.
Finesse, light
Trident
5 gp
1d6 piercing
4 lb.
Thrown (range 20/60), versatile (1d8)
War pick
5 gp
1d8 piercing
2 lb.
—
Warhammer
15 gp
1d8 bludgeoning
2 lb.
Versatile (1d10)
Whip
2 gp
1d4 slashing
3 lb.
Finesse, reach
Martial Ranged Weapons
Cost
Damage
Weight
Properties
Blowgun
10 gp
1 piercing
1 lb.
Ammunition (range 25/100), loading
Crossbow, hand
75 gp
1d6 piercing
3 lb.
Ammunition (range 30/120), light, loading
Crossbow, heavy
50 gp
1d10 piercing
18 lb.
Ammunition (range 100/400), heavy, loading, two-handed
Longbow
50 gp
1d8 piercing
2 lb.
Ammunition (range 150/600), heavy, two-handed
Net
1 gp
—
3 lb.
Special, thrown (range 5/15)
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.