Shambling Mound
Large plant, unaligned
- Armor Class 15 (natural armor)
- Hit Points 136 (16d10 + 48)
- Speed 20 ft., swim 20 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 8 | 16 | 5 | 10 | 5 |
| Modifier | +4 | -1 | +3 | -3 | +0 | -3 |
| Saving Throw | +4 | -1 | +3 | -3 | +0 | -3 |
- Skills Stealth +2
- Damage Resistances cold, fire
- Damage Immunities lightning
- Condition Immunities blinded, deafened, exhaustion
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages —
- Challenge 5 (1,800 XP)
Traits
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.