Satyr
Medium fey, chaotic neutral
- Armor Class 14 (leather armor)
- Hit Points 31 (7d8)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 12 | 16 | 11 | 12 | 10 | 14 |
| Modifier | +1 | +3 | +0 | +1 | +0 | +2 |
| Saving Throw | +1 | +3 | +0 | +1 | +0 | +2 |
- Skills Perception +2, Performance +6, Stealth +5
- Senses passive Perception 12
- Languages Common, Elvish, Sylvan
- Challenge 1/2 (100 XP)
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.