Sahuagin

Medium humanoid (sahuagin), lawful evil

  • Armor Class 12 (natural armor)
  • Hit Points 22 (4d8 + 4)
  • Speed 30 ft., swim 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 13 11 12 12 13 9
Modifier +1 +0 +1 +1 +1 -1
Saving Throw +1 +0 +1 +1 +1 -1
  • Skills Perception +5
  • Senses darkvision 120 ft., passive Perception 15
  • Languages Sahuagin
  • Challenge 1/2 (100 XP)

Traits

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.