Orc

Medium humanoid (orc), chaotic evil

  • Armor Class 13 (hide armor)
  • Hit Points 15 (2d8 + 6)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 16 12 16 7 11 10
Modifier +3 +1 +3 -2 +0 +0
Saving Throw +3 +1 +3 -2 +0 +0
  • Skills Intimidation +2
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Orc
  • Challenge 1/2 (100 XP)

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.