Orc
Medium humanoid (orc), chaotic evil
- Armor Class 13 (hide armor)
- Hit Points 15 (2d8 + 6)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 16 | 12 | 16 | 7 | 11 | 10 |
| Modifier | +3 | +1 | +3 | -2 | +0 | +0 |
| Saving Throw | +3 | +1 | +3 | -2 | +0 | +0 |
- Skills Intimidation +2
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Orc
- Challenge 1/2 (100 XP)
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.