Spirit Naga
Large monstrosity, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 75 (10d10 + 20)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 17 | 14 | 16 | 15 | 16 |
| Modifier | +4 | +3 | +2 | +3 | +2 | +3 |
| Saving Throw | +4 | +6 | +5 | +3 | +5 | +6 |
- Damage Immunities poison
- Condition Immunities charmed, poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages Abyssal, Common
- Challenge 8 (3,900 XP)
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost
- 1st level (4 slots): Charm Person, Detect Magic, Sleep
- 2nd level (3 slots): Detect Thoughts, Hold Person
- 3rd level (3 slots): Lightning Bolt, Water Breathing
- 4th level (3 slots): Blight, Dimension Door
- 5th level (2 slots): Dominate Person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.