Spirit Naga

Large monstrosity, chaotic evil

  • Armor Class 15 (natural armor)
  • Hit Points 75 (10d10 + 20)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 17 14 16 15 16
Modifier +4 +3 +2 +3 +2 +3
Saving Throw +4 +6 +5 +3 +5 +6
  • Damage Immunities poison
  • Condition Immunities charmed, poisoned
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Abyssal, Common
  • Challenge 8 (3,900 XP)

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

  • Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost
  • 1st level (4 slots): Charm Person, Detect Magic, Sleep
  • 2nd level (3 slots): Detect Thoughts, Hold Person
  • 3rd level (3 slots): Lightning Bolt, Water Breathing
  • 4th level (3 slots): Blight, Dimension Door
  • 5th level (2 slots): Dominate Person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.