Nightmare

Large fiend, neutral evil

  • Armor Class 13 (natural armor)
  • Hit Points 68 (8d10 + 24)
  • Speed 60 ft., fly 90 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 15 16 10 13 15
Modifier +4 +2 +3 +0 +1 +2
Saving Throw +4 +2 +3 +0 +1 +2
  • Damage Immunities fire
  • Senses passive Perception 11
  • Languages understands Abyssal, Common, and Infernal but can't speak
  • Challenge 3 (700 XP)

Traits

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10 foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.