Guardian Naga

Large monstrosity, lawful good

  • Armor Class 18 (natural armor)
  • Hit Points 127 (15d10 + 45)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 19 18 16 16 19 18
Modifier +4 +4 +3 +3 +4 +4
Saving Throw +4 +8 +7 +7 +8 +8
  • Damage Immunities poison
  • Condition Immunities charmed, poisoned
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Celestial, Common
  • Challenge 10 (5,900 XP)

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

  • Cantrips (at will): Mending, Sacred Flame, Thaumaturgy
  • 1st level (4 slots): Command, Cure Wounds, Shield of Faith
  • 2nd level (3 slots): Calm Emotions, Hold Person
  • 3rd level (3 slots): Bestow Curse, Clairvoyance
  • 4th level (3 slots): Banishment, Freedom of Movement
  • 5th level (2 slots): Flame Strike, Geas
  • 6th level (1 slot): True Seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.