Steam Mephit
Small elemental, neutral evil
- Armor Class 10
- Hit Points 21 (6d6)
- Speed 30 ft., fly 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 5 | 11 | 10 | 11 | 10 | 12 |
| Modifier | -3 | +0 | +0 | +0 | +0 | +1 |
| Saving Throw | -3 | +0 | +0 | +0 | +0 | +1 |
- Damage Immunities fire, poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Aquan, Ignan
- Challenge 1/4 (50 XP)
Traits
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast Blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15 foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.