Merfolk

Medium humanoid (merfolk), neutral

  • Armor Class 11
  • Hit Points 11 (2d8 + 2)
  • Speed 10 ft., swim 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 10 13 12 11 11 12
Modifier +0 +1 +1 +0 +0 +1
Saving Throw +0 +1 +1 +0 +0 +1
  • Skills Perception +2
  • Senses passive Perception 12
  • Languages Aquan, Common
  • Challenge 1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.