Ice Mephit
Small elemental, neutral evil
- Armor Class 11
- Hit Points 21 (6d6)
- Speed 30 ft., fly 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 7 | 13 | 10 | 9 | 11 | 12 |
| Modifier | -2 | +1 | +0 | -1 | +0 | +1 |
| Saving Throw | -2 | +1 | +0 | -1 | +0 | +1 |
- Skills Perception +2, Stealth +3
- Damage Vulnerabilities bludgeoning, fire
- Damage Immunities cold, poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages Aquan, Auran
- Challenge 1/2 (100 XP)
Traits
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day). The mephit can innately cast Fog Cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6). The mephit exhales a 15 foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.