Manticore
Large monstrosity, lawful evil
- Armor Class 14 (natural armor)
- Hit Points 68 (8d10 + 24)
- Speed 30 ft., fly 50 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 17 | 16 | 17 | 7 | 12 | 8 |
| Modifier | +3 | +3 | +3 | -2 | +1 | -1 |
| Saving Throw | +3 | +3 | +3 | -2 | +1 | -1 |
- Senses darkvision 60 ft., passive Perception 11
- Languages Common
- Challenge 3 (700 XP)
Traits
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.