Kobold

Small humanoid (kobold), lawful evil

  • Armor Class 12
  • Hit Points 5 (2d6 - 2)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 7 15 9 8 7 8
Modifier -2 +2 -1 -1 -2 -1
Saving Throw -2 +2 -1 -1 -2 -1
  • Senses darkvision 60 ft., passive Perception 8
  • Languages Common, Draconic
  • Challenge 1/8 (25 XP)

Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.