Invisible Stalker
Medium elemental, neutral
- Armor Class 14
- Hit Points 104 (16d8 + 32)
- Speed 50 ft., fly 50 ft. (hover)
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 16 | 19 | 14 | 10 | 15 | 11 |
| Modifier | +3 | +4 | +2 | +0 | +2 | +0 |
| Saving Throw | +3 | +4 | +2 | +0 | +2 | +0 |
- Skills Perception +8, Stealth +10
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses darkvision 60 ft., passive Perception 18
- Languages Auran, understands Common but doesn't speak it
- Challenge 6 (2,300 XP)
Traits
Invisibility. The stalker is invisible.
Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.
Actions
Multiattack. The stalker makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.