Half-Dragon Template
A beast, humanoid, giant, or monstrosity can become a half-dragon. It keeps its statistics, except as follows.
Challenge. To avoid recalculating the creature's challenge rating, apply the template only to a creature that meets the optional prerequisite in the Breath Weapon table below. Otherwise, recalculate the rating after you apply the template.
Senses. The half-dragon gains blindsight with a radius of 10 feet and darkvision with a radius of 60 feet.
Resistances. The half-dragon gains resistance to a type of damage based on its color.
| Color | Damage Resistance |
|---|---|
| Black or copper | Acid |
| Blue or bronze | Lightning |
| Brass, gold, or red | Fire |
| Green | Poison |
| Silver or white | Cold |
Languages. The half-dragon speaks Draconic in addition to any other languages it knows.
New Action: Breath Weapon. The half-dragon has the breath weapon of its dragon half. The halfdragon's size determines how this action functions.
| Size | Breath Weapon | Optional Prerequisite |
|---|---|---|
| Large or smaller | As a wyrmling | Challenge 2 or higher |
| Huge | As a young dragon | Challenge 7 or higher |
| Gargantuan | As an adult dragon | Challenge 8 or higher |
Half-Red Dragon Veteran
Medium humanoid (human), any alignment
- Armor Class 18 (plate)
- Hit Points 65 (10d8 + 20)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 16 | 13 | 14 | 10 | 11 | 10 |
| Modifier | +3 | +1 | +2 | +0 | +0 | +0 |
| Saving Throw | +3 | +1 | +2 | +0 | +0 | +0 |
- Skills Athletics +5, Perception +2
- Damage Resistances fire
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
- Languages Common, Draconic
- Challenge 5 (1,800 XP)
Actions
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Fire Breath (Recharge 5-6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.