Grimlock

Medium humanoid (grimlock), neutral evil

  • Armor Class 11
  • Hit Points 11 (2d8 + 2)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 16 12 12 9 8 6
Modifier +3 +1 +1 -1 -1 -2
Saving Throw +3 +1 +1 -1 -1 -2
  • Skills Athletics +5, Perception +3, Stealth +3
  • Condition Immunities blinded
  • Senses blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
  • Languages Undercommon
  • Challenge 1/4 (50 XP)

Traits

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.