Storm Giant

Huge giant, chaotic good

  • Armor Class 16 (scale mail)
  • Hit Points 230 (20d12 + 100)
  • Speed 50 ft., swim 50 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 29 14 20 16 18 18
Modifier +9 +2 +5 +3 +4 +4
Saving Throw +14 +2 +10 +3 +9 +9
  • Skills Arcana +8, Athletics +14, History +8, Perception +9
  • Damage Resistances cold
  • Damage Immunities lightning, thunder
  • Senses passive Perception 19
  • Languages Common, Giant
  • Challenge 13 (10,000 XP)

Traits

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

  • At will: Detect Magic, Feather Fall, Levitate, Light
  • 3/day each: Control Weather, Water Breathing

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.