Stone Giant
Huge giant, neutral
- Armor Class 17 (natural armor)
- Hit Points 126 (11d12 + 55)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 23 | 15 | 20 | 10 | 12 | 9 |
| Modifier | +6 | +2 | +5 | +0 | +1 | -1 |
| Saving Throw | +6 | +5 | +8 | +0 | +4 | -1 |
- Skills Athletics +12, Perception +4
- Senses darkvision 60 ft., passive Perception 14
- Languages Giant
- Challenge 7 (2,900 XP)
Traits
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.