Hill Giant

Huge giant, chaotic evil

  • Armor Class 13 (natural armor)
  • Hit Points 105 (10d12 + 40)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 21 8 19 5 9 6
Modifier +5 -1 +4 -3 -1 -2
Saving Throw +5 -1 +4 -3 -1 -2
  • Skills Perception +2
  • Senses passive Perception 12
  • Languages Giant
  • Challenge 5 (1,800 XP)

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.