Hill Giant
Huge giant, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 105 (10d12 + 40)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 21 | 8 | 19 | 5 | 9 | 6 |
| Modifier | +5 | -1 | +4 | -3 | -1 | -2 |
| Saving Throw | +5 | -1 | +4 | -3 | -1 | -2 |
- Skills Perception +2
- Senses passive Perception 12
- Languages Giant
- Challenge 5 (1,800 XP)
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.