Cloud Giant

Huge giant, neutral good (50%) or neutral evil (50%)

  • Armor Class 14 (natural armor)
  • Hit Points 200 (16d12 + 96)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 27 10 22 12 16 16
Modifier +8 +0 +6 +1 +3 +3
Saving Throw +8 +0 +10 +1 +7 +7
  • Skills Insight +7, Perception +7
  • Senses passive Perception 17
  • Languages Common, Giant
  • Challenge 9 (5,000 XP)

Traits

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

  • At will: Detect Magic, Fog Cloud, Light
  • 3/day each: Feather Fall, Fly, Misty Step, Telekinesis
  • 1/day each: Control Weather, Gaseous Form

Actions

Multiattack. The giant makes two morningstar attacks.

Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.