Gargoyle
Medium elemental, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 52 (7d8 + 21)
- Speed 30 ft., fly 60 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 15 | 11 | 16 | 6 | 11 | 7 |
| Modifier | +2 | +0 | +3 | -2 | +0 | -2 |
| Saving Throw | +2 | +0 | +3 | -2 | +0 | -2 |
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- Damage Immunities poison
- Condition Immunities exhaustion, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Terran
- Challenge 2 (450 XP)
Traits
False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.