Ettin
Large giant, chaotic evil
- Armor Class 12 (natural armor)
- Hit Points 85 (10d10 + 30)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 21 | 8 | 17 | 6 | 10 | 8 |
| Modifier | +5 | -1 | +3 | -2 | +0 | -1 |
| Saving Throw | +5 | -1 | +3 | -2 | +0 | -1 |
- Skills Perception +4
- Senses darkvision 60 ft., passive Perception 14
- Languages Giant, Orc
- Challenge 4 (1,100 XP)
Traits
Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the ettin's heads is asleep, its other head is awake.
Actions
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.