White Dragon Wyrmling

Medium dragon, chaotic evil

  • Armor Class 16 (natural armor)
  • Hit Points 32 (5d8 + 10)
  • Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 14 10 14 5 10 11
Modifier +2 +0 +2 -3 +0 +0
Saving Throw +2 +2 +4 -3 +2 +2
  • Skills Perception +4, Stealth +2
  • Damage Immunities cold
  • Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages Draconic
  • Challenge 2 (450 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.