Lemure

Medium fiend (devil), lawful evil

  • Armor Class 7
  • Hit Points 13 (3d8)
  • Speed 15 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 10 5 11 1 11 3
Modifier +0 -3 +0 -5 +0 -4
Saving Throw +0 -3 +0 -5 +0 -4
  • Damage Resistances cold
  • Damage Immunities fire, poison
  • Condition Immunities charmed, frightened, poisoned
  • Senses darkvision 120 ft., passive Perception 10
  • Languages understands Infernal but can't speak
  • Challenge 0 (10 XP)

Traits

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.