Lemure
Medium fiend (devil), lawful evil
- Armor Class 7
- Hit Points 13 (3d8)
- Speed 15 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 5 | 11 | 1 | 11 | 3 |
| Modifier | +0 | -3 | +0 | -5 | +0 | -4 |
| Saving Throw | +0 | -3 | +0 | -5 | +0 | -4 |
- Damage Resistances cold
- Damage Immunities fire, poison
- Condition Immunities charmed, frightened, poisoned
- Senses darkvision 120 ft., passive Perception 10
- Languages understands Infernal but can't speak
- Challenge 0 (10 XP)
Traits
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.