Erinyes
Medium fiend (devil), lawful evil
- Armor Class 18 (plate)
- Hit Points 153 (18d8 + 72)
- Speed 30 ft., fly 60 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 16 | 18 | 14 | 14 | 18 |
| Modifier | +4 | +3 | +4 | +2 | +2 | +4 |
| Saving Throw | +4 | +7 | +8 | +2 | +6 | +8 |
- Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Damage Immunities fire, poison
- Condition Immunities poisoned
- Senses truesight 120 ft., passive Perception 12
- Languages Infernal, telepathy 120 ft.
- Challenge 12 (8,400 XP)
Traits
Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The erinyes makes three attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the Lesser Restoration spell or similar magic.
Reactions
Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.