Bone Devil

Large fiend (devil), lawful evil

  • Armor Class 19 (natural armor)
  • Hit Points 142 (15d10 + 60)
  • Speed 40 ft., fly 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 16 18 13 14 16
Modifier +4 +3 +4 +1 +2 +3
Saving Throw +4 +3 +4 +5 +6 +7
  • Skills Deception +7, Insight +6
  • Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Damage Immunities fire, poison
  • Condition Immunities poisoned
  • Senses darkvision 120 ft., passive Perception 12
  • Languages Infernal, telepathy 120 ft.
  • Challenge 9 (5,000 XP)

Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.