Young Brass Dragon

Large dragon, chaotic good

  • Armor Class 17 (natural armor)
  • Hit Points 110 (13d10 + 39)
  • Speed 40 ft., burrow 20 ft., fly 80 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 19 10 17 12 11 15
Modifier +4 +0 +3 +1 +0 +2
Saving Throw +4 +3 +6 +1 +3 +5
  • Skills Perception +6, Persuasion +5, Stealth +3
  • Damage Immunities fire
  • Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
  • Languages Common, Draconic
  • Challenge 6 (2,300 XP)

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

  • Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
  • Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.