Brass Dragon Wyrmling

Medium dragon, chaotic good

  • Armor Class 16 (natural armor)
  • Hit Points 16 (3d8 + 3)
  • Speed 30 ft., burrow 15 ft., fly 60 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 15 10 13 10 11 13
Modifier +2 +0 +1 +0 +0 +1
Saving Throw +2 +2 +3 +0 +2 +3
  • Skills Perception +4, Stealth +2
  • Damage Immunities fire
  • Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages Draconic
  • Challenge 1 (200 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

  • Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
  • Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.