Centaur
Large monstrosity, neutral good
- Armor Class 12
- Hit Points 45 (6d10 + 12)
- Speed 50 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 14 | 9 | 13 | 11 |
| Modifier | +4 | +2 | +2 | -1 | +1 | +0 |
| Saving Throw | +4 | +2 | +2 | -1 | +1 | +0 |
- Skills Athletics +6, Perception +3, Survival +3
- Senses passive Perception 13
- Languages Elvish, Sylvan
- Challenge 2 (450 XP)
Traits
Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.