Bugbear

Medium humanoid (goblinoid), chaotic evil

  • Armor Class 16 (hide armor, shield)
  • Hit Points 27 (5d8 + 5)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 15 14 13 8 11 9
Modifier +2 +2 +1 -1 +0 -1
Saving Throw +2 +2 +1 -1 +0 -1
  • Skills Stealth +6, Survival +2
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Goblin
  • Challenge 1 (200 XP)

Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.