Bugbear
Medium humanoid (goblinoid), chaotic evil
- Armor Class 16 (hide armor, shield)
- Hit Points 27 (5d8 + 5)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 15 | 14 | 13 | 8 | 11 | 9 |
| Modifier | +2 | +2 | +1 | -1 | +0 | -1 |
| Saving Throw | +2 | +2 | +1 | -1 | +0 | -1 |
- Skills Stealth +6, Survival +2
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Goblin
- Challenge 1 (200 XP)
Traits
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.