Azer
Medium elemental, lawful neutral
- Armor Class 17 (natural armor, shield)
- Hit Points 39 (6d8 + 12)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 17 | 12 | 15 | 12 | 13 | 10 |
| Modifier | +3 | +1 | +2 | +1 | +1 | +0 |
| Saving Throw | +3 | +1 | +4 | +1 | +1 | +0 |
- Damage Immunities fire, poison
- Condition Immunities poisoned
- Senses passive Perception 11
- Languages Ignan
- Challenge 2 (450 XP)
Traits
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.