Azer

Medium elemental, lawful neutral

  • Armor Class 17 (natural armor, shield)
  • Hit Points 39 (6d8 + 12)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 17 12 15 12 13 10
Modifier +3 +1 +2 +1 +1 +0
Saving Throw +3 +1 +4 +1 +1 +0
  • Damage Immunities fire, poison
  • Condition Immunities poisoned
  • Senses passive Perception 11
  • Languages Ignan
  • Challenge 2 (450 XP)

Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.